James Sanders pointed me at his new article at New York Times – and it’s fascinating stuff. Viewing the presentation techniques of the WTC Memorial finalists, Sanders articulates a brief history of architectural imaging, from the École des Beaux-Arts’ projets rendu to Hugh Ferriss’ charcoal creations, through Gordon Cullen’s ‘storyboards’ to today’s CGI-rendered flythroughs.

"They also call attention to one of the oldest paradoxes of architectural practice: the techniques by which architects render their buildings, which you might imagine to be an afterthought to the actual process of design, have in fact had a powerful effect on the buildings themselves. Presentation doesn’t just reveal the prevailing urban and architectural values of an era — surprisingly often, it helps to shape them."

As with most other professional design trades, architecture involves a lot of selling. I seem to remember a declaration – possibly in deliberately provocative Everyone Is A Designer ‘manifest’ [Amazon UK|US] – about the designer "being a performer" these days – that working with the client is all about your sales technique. Which is somewhat sad. And yet in a positive light, this is also the chance to engage the client, and the prospective users, in the project. With a project like the WTC Memorial, it’s about consultation with a city of memories. So communicating the vision over and above the technical documentation is fundamentally important … and here Sanders focuses on the models, the presentation techniques, the renderings, and now the flythroughs. All intended to portray the prospective building in the best possible light, and somehow evoke the surrounding city context. Thanks to the increasing sophistication of architectural thinking, this latter aspect is ever more important – yet even with a civic design project like no other, Sanders notes a reluctance to use modern systems which enable prospective users to view the building as they are likely to experience it.

"For all their high-tech gloss, the memorial sequences still hew to the traditional goal of all architectural rendering, which is to show a proposed design in the best possible light, not to simulate the actual experience of the completed project. Indeed, the presentations that most resemble films — a highly controlled sequence of images, laid out to a director’s vision — are those that least mirror the common experience of making one’s own way around an actual urban setting. The next step is to use three-dimensional computer modeling to create "random access" tours, allowing people to embark on their own virtual tour of a site, turning left or right as they choose, stopping to look around, doubling back or sitting down — in short, navigating the plans as they navigate the city itself. And that technology is already available … Why can’t evolving urban designs for the Trade Center site itself be shared with the public, not through pre-engineered animations but dynamic computer models allowing freedom of movement that would allow informed debate from those who will ultimately inhabit the area? Such a coordinated effort could mark the start of a thrilling era in architecture and planning, in which the newest, most advanced technology breaks through the barriers that have long separated the designer’s dream from the citizen’s vision."

New York Times: Taking the Memorial Designs for a Test Drive [reg. reqd. – free]

6 responses to “Envisioning memorials, buildings, cities”

  1. juniorbonner Avatar

    I am thinking about the last part you quoted – developing immersive models for the potential users to evaluate a model in the same way they may eventually experience the built environment. The example of the WTC Memorial is of a building/project that ultimately has no real meaning/purpose other that to mark an event and to provide a shared space for the community. If we are going to start using computer generated immersive models to ‘sell’ these plans, why bother going ahead and actually building them? Why not just stop at the computer model stage? Surely it would serve the same purpose, in fact probably be an improvement in terms of ease of access to the widest community.

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  2. may Avatar

    One of the most difficult challenges in architecture is reconciling the fact that more likely than not, the client and the “users” of a project are not one and the same and don’t necessarily share the same priorities and interests. For that reason the practice of architecture requires a lot more political wrangling (and expertise) than other design disciplines.

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  3. dan Avatar

    Interesting comment, May, but for me that exactly describes the conditions under which experience design for web/interactive media etc works too … hence similar levels of political wrangling (reminding myself of the important Jessica Helfand caveat about the various kinds of information design we practice i.e. it’s probably not going to kill you if it falls on your head.) In fact, there’s the rub – the difference with architecture is physicality, scale, safety, permanence, civic status – particularly with public architecture – not necessarily differing interests, priorities between client, architect, and users.
    Websites will have just as many users (if not more), of more varying ‘types’, and with a near infinite range of priorities and interests. However, websites do not (yet) appear as buildings do in cities – as enormous and seemingly permanent fixtures in everyday life, incapable of being dispatched with a swift ‘Close Window’ command – hence the sophisticated political wrangling at the WTC scale.

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  4. Symphony X Avatar

    Blogburst over New WTC

    To keep up, check This Feedster Link Felix Salmon spent a good deal of time looking at the proposed design model, and for anyone following the discussion, a very good read. Stefan Geens reply to Felix Note that Felix fires…

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  5. Stirling Newberry Avatar

    “One of the most difficult challenges in architecture is reconciling the fact that more likely than not, the client and the “users” of a project are not one and the same and don’t necessarily share the same priorities and interests. For that reason the practice of architecture requires a lot more political wrangling (and expertise) than other design disciplines.”
    In fact, the client’s aims are often at cross purposes to the users. The users want to get as much out of the building as possible, the builder wants to take as much from the community as possible. Historically, the users win, particularly in the case of large buildings, which often do not make a profit.

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  6. Dan Avatar

    Adam Greenfield on the Ground Zero memorial design:
    v-2: We shall have to live with what it is that we choose

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City of Sound is about cities, design, architecture, music, media, politics and more. Written by Dan Hill since 2001.